The Dragon Wilds

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

The First Bounty

The campaign opens with the group having been offered an official membership in the Headhunters if they have a successful bounty hunt. The bounty they are given is to bring in, dead or alive, the 3 dragonborn hatch-mates that have been spying for a red dragon. They have to find the enemy’s hideout, decide how they want to approach, and do the deed.

Our group was able to find out from a tavern “secretkeeper” that the dragonborn have been hiding in tunnels that lead out of the city. When they go to investigate, there are a few homeless/destitute hanging around the tunnel entrance and after questioning them, continue on.

Down the tunnel a ways, they hear a strange call. The group’s artificer is able to identify it as a displacer beast call which is why they can’t exactly tell where it is coming from! Before venturing into any of the forks in front of them, they decide to lure out the beasts and manage to cobble together a pheromone lure from the odd things they have in their packs and some of the leavings in the tunnel.

After defeating the beasts, they find down 1 fork what looks to be a living area for at least 20 people, but nobody is there at the moment. After investigating the next fork, they see 4 figures down the way in the tunnel and believe it is their quarry. Deciding that stealth could help after discussion, the rogue sneaks closer, the barbarian sneaks close enough to make a charge on cue, and the paladin/warlord step up to try to negotiate.

The dragonborn offer a deal- turn spy for the red dragon themselves and they will get riches from the dragon’s own hoard! The paladin/warlord is set against it though and after stalemating on the negotiations, it turns violent. In the battle, 1 dragonborn (a barbarian) is killed, another (wizard) is knocked unconscious, and the dragonborn swordmage surrenders after being knocked prone and nearly killed.

They slap manacles on the swordmage and rope up the wizard while taking the barbarian’s head back to the Headhunters to collect their bounty!


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